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Before start creating the caterpillar we have to finish our wheel’s set-up and then we’ll clone it four times.
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In the Material Editor, take an empty material and name it Black. Set the Diffuse Color to solid black. In the next empty slot change the name to White, and set the Diffuse Color to white, and the Self Illumination to 100.
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This GI setup was made thinking about the kind of the scene. An Irradiance map for primay bounces to make a good result without not too much rendering time, and Quasi – monte carlo (brute force in recent vray versions) for secundary bounces, a good c
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Step 1- Create a plane, and set the horizontal segments based on how many rows of the pattern will be in your object. The vertical will be for how wide each curve in each line will… Don’t worry, it will clear up below.
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without mesh smooth, it will help you be able to model with it later. The same goes for Boolean operations. If you can model without using them, you will be able to get further than by using them alone. Also some of the techniques for controlling the
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Create a new image with a basic texture. I’ve used a retouched photo of a concrete wall. Any generic texture is good for this.
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A step by step guide to Using Irradiance Particles and Importons in 3DS Max 2010
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In this video, from “Production Instruction with 3ds Max 2010: Volume I”, we’ll take advantage of mental ray’s ProMaterials to create a nice clay render of the interior scene we’ve been working on. By rendering using the technique shown in this video
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Now you will see the distribution of anemones on the floor, the scene is beginning to resemble a seascape. Now you need to refine some settings. While certain settings are ignored others are not. Density, scale, thickness are still influencing the a
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After patching all the meshes I used attached, detached, global stitch operation to refine the nurbs meshes before converting to polygons.There were several techniques of modeling process I used like polygons, nurbs and subD to complete the entire mo
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